I was the gameplay programmer for a game jam project called "Phosphorous"! Based off of the popular 2D horror-survival game "Darkwood". I helped prototype our Line of Sight
System and completed a gameplay feature called the "Circuit Breaker Puzzle". Check out the video to see our demo level!
A clone of Reddit Microservices created in Back End Development class at CSUF. This project includes API's that allows user/post creation as well as upvoting/downvoting karma & posts
A web application that uses a map to track the progress of COVID-19 in the United States. This project was created with NodeJS and GeoJson. Users can hover over a marker and see the progress of COVID in each state.
This is a auto moderator bot for the application Discord. Using the Discord API, I've created a bot that moderates Discord chat rooms.
It can filter out, delete messages that contains cuss words, flip a coin, and roll a dice! You can add this to any Discord server by running the code
and enter the start command.
This is a recreation of the classic game "Super Mario Bros" that I did together with a few students for our Intro to Game Development Class. It features basic 2D game design like sprite movement and object collision. My role within this project was to create the monsters and have it correctly collide with different objects as well as Mario.
This is a recreation of the popular mobile game "Crossy Road" that I did in my Game Development class at CSUF. This project was recreated in Unreal 4 for the purpose of learning the engine. It features infinite tile spawning as well as object collision. All assets were made on MagicaVoxel.